I’m in charge of managing, leading, defining strategy, coordinating, and supporting the rest of the team. Also, when I have spare time, I love to keep programming the main mechanics and features.
Pelayo | Concept and 3D Artist
I’m responsible for creating a living and self-consistent world. Every character and object has a story to tell — I make sure it’s easy to understand.
Guille | Gameplay Systems Programmer
Cool description of Guille
Ale | Visual Designer & 3D Generalist
I’m a lover of the bizarre, specialized in concept art and design. My priority is to feed your nightmares — one way or another.
Jorge | Technical Environment & VFX Artist
My work consists of placing each element where it tells a story — where light, form, and movement are not just appearance, but clues, atmosphere, and emotion.
Ian | Digital Content Producer & Game Marketing
Responsible for the game’s trailer, I handle storytelling, cinematography direction, and editing to create a visually impactful experience. I also adapt content for social media, ensuring a coherent and engaging narrative across every format.